
Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem
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Posted - 2008.02.11 12:24:00 -
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Edited by: Zey Nadar on 11/02/2008 12:34:13 Edited by: Zey Nadar on 11/02/2008 12:33:46 Edited by: Zey Nadar on 11/02/2008 12:32:50 Edited by: Zey Nadar on 11/02/2008 12:32:00 This would be awesome and depending on how it would implemented increase immersion a great amount.
As far as animation and such issues are concerned it doesnt need to be too fanciful. For instance, moving by clicking where you want to go would be good enough for me.
Quote: The pod-pilots / capsuleers are the elite of EVE society. The chosen few who decide their own fate and often that of others, with the buying power of small contries and the military might of nations. As described in our stories, they are the rock-stars or the EVE universe. Normal people look upon them with awe, and those in power regard them with often envy, discontent and fear, as the pod-pilot, powerful as he is, answers to no-one than himself and his corporation. This is fact we want to capture and portray realistically within the stations. ThatĘs for instance why pod-pilots mingle with each other and perhaps a select few of the NPCs in stations. They stay in VIP lounges and corporate offices, and far below in the small streets and corridors, you glimpse the thousands of normal people making their way around the station.
To promote this issue, I hope there is enough NPC populace at the stations to show off the difference between capsuleers and the common folk. How you do it is up to you, but I just hope its possible to see the normal populace as something more than few moving pixels from far away through a window or icons at a market display. Don't leave it all on players imagination. Theres a lot of small detailed ways to show off that capsuleers are the king of the hill at a station. For instance, if you animate NPC people in the same space, have them step aside when a capsuleer walks toward them. Show off NPC respect in various ways.
And lastly: DON'T BRING FPS's to eve. Like, ever. There is enough of that sort in the world already. Personally Id advice not to worry about combat at first. And if combat comes, make it utilize some other kind of control system than FPS. I hate all FPS's with a passion but Id LOVE to be able to walk on a station.
Also one of the main issues thats been missing imo is "sense of scale" as someone else already pointed out. For this, we need to be able to exit our ships (or walk inside them too). I can see from numbers that my Dominix is heavier and larger than Titanic. Does it feel like it? Not really.
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